Heres the final Turnaround for my monster modelling project.
Just messing around with render ideas after a frustrating day of fixing weight painting!
Just messing around with post production on a single render layer. Still tweaking the weight painting and final diffuse map.
Just a turn around of the alien. Still a WIP. I’m currently painting the weights before i can begin animating it and then finalise the diffuse for final rendering.
So I’ve rigged my alien character, here is the first test after binding the skin. Next step is to paint the weights to get the deformation down. Then onto adding my blend shapes and facial controls before adding armour and hopefully cloth to the final model and rig before its time to start animating with it.
A test render with the new eyes. I feel the skin looks good from far away, but doesnt look that good close up, this could be down to needing to tweak the specular map so that it shows up more detailed highlights. Even though the model wont be viewed from close up i’d still like to fix this issue just for future modelling projects where the models will have to be viewed close up.
More shots of the eyes, The skin shader from this close looks a bit weird, but from far away it looks nice. So, I’ll have to put in a bit more work to get it looking more skin-like. But the eyes, i’m very happy with how the eyes have turned out!
I modelled some eyes and began to texture.
I decided to redesign my alien as i wanted to spend a while animating it, i felt the high up ankle would make my creature look less humanoid whilst walking/running, so i gave him a normal leg set up. I also made a couple of anatomical tweaks and redid the muscle structure. Here is one of the tests renders where i was deciding what shader and specular map to go with.