
I think this is fully modelled and textured. I used Maya for the modelling and Zbrush for creating the textures and maps. (first time using Zbrush properly) Next up is attempting to rig and weight paint ready for animation.

I think this is fully modelled and textured. I used Maya for the modelling and Zbrush for creating the textures and maps. (first time using Zbrush properly) Next up is attempting to rig and weight paint ready for animation.
This is the final piece animation from first year of uni. It was a group project comprising of four people. “Alex Hagar”, “Jamie Wolloff”, “Jonas Prunskus” and my self.
My responsibilities was character animation of Science_Bot (the tall thin yellow one), Environment modelling, Extra charater modelling and animation (the rabbit) and sound. The music was provided by “Peter Frederick Nightingale Racher”.
The finished and rendered version of my 11 second club entry! For my first character animation i’m pretty pleased with how this has turned out.
This is my first try at animating a whole character. I have used the Norman rig or the first time. I am having trouble with using all of the controls on the character and keeping the hands in one place or parenting them to the table so that the whole figure can move around and be influenced by the position they are in. But as first attempts go, and not fully understanding the character rig, i am quite pleased with it.
A test run cycle for the end of first year project.

I forgot to post this. So here is the character sheet for Science_Bot.
My first walk cycle in maya. This is a test for the Bots project.

Quickly modelled a gun ready to present my Bot.

Finished the texturing. Now just working on a gun to put in his hand and maybe a drone to fly above him.

A little side project to improve my modelling. (I didn’t take this Photograph of the sky) But i did model the drone! The under carriage still needs to be finished, Then a little bit of texturing and it should be done.