Rendered and animated my dinosaur. Turntable is coming next!
Today I spent the day painting weights, starting the get a little bit happier with the model now. The posing is looking better. But now i’m spotting issues with the diffuse texture, after feedback I became more aware that this is something I will have to tweak. And the specularity on the inside of the leg needs some work aswell.
Heres the final Turnaround for my monster modelling project.
Just messing around with render ideas after a frustrating day of fixing weight painting!
Just messing around with post production on a single render layer. Still tweaking the weight painting and final diffuse map.
Just a turn around of the alien. Still a WIP. I’m currently painting the weights before i can begin animating it and then finalise the diffuse for final rendering.
So I’ve rigged my alien character, here is the first test after binding the skin. Next step is to paint the weights to get the deformation down. Then onto adding my blend shapes and facial controls before adding armour and hopefully cloth to the final model and rig before its time to start animating with it.
A test render with the new eyes. I feel the skin looks good from far away, but doesnt look that good close up, this could be down to needing to tweak the specular map so that it shows up more detailed highlights. Even though the model wont be viewed from close up i’d still like to fix this issue just for future modelling projects where the models will have to be viewed close up.